Journal: BMC Medical Education
Article Title: Application of desktop virtual reality technology in nursing student education: a realist review
doi: 10.1186/s12909-025-06697-8
Figure Lengend Snippet: Data extraction table
Article Snippet: Ilana Dubovi 2017 Israel , Quasi-experimental design (pre and post test) control ( n = 47) experimental ( n = 82) curriculum centered on lectures VS Learning in the PILL-VR environment , The PILL-VR simulation resulted in considerably greater theoretical and practical knowledge gains compared to lecture-based curricula. The experience of presence, especially the sense of control, was found to have little positive association with questionnaire results with a conceptual understanding of medicine administration. , A PILL-VR environment was developed using the open-source 3D desktop virtual reality cross-platform OpenSim. STUDENT: They practised fundamental prescription processes in the VR environment as a nurse avatar for three hours. TEACHER: Not mentioned , Students can obtain information at their own pace and use visual and auditory sensory channels to process relevant information. Allows the VR platform to provide multimodal signals that direct students’ attention to essential tasks in the environment. VR simulation enables experience studying and mistake training. It promotes a strong sense of engagement with the experience, and a sensation of presence. Make students’ knowledge transition from declarative memory to procedural memory..
Techniques: Extraction, Serial Time-encoded Amplified Microscopy, Software, Control, Injection, Comparison, Concentration Assay, Diagnostic Assay, Biomarker Discovery